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Skyworld Key Serial Number

  • capttosenquinirigh
  • Sep 1, 2019
  • 8 min read

Updated: Mar 31, 2020





















































About This Game SkyworldClaim command over the VR battlefield! Put the power of a full army – even dragons – at your fingertips in Skyworld, the award-winning RTS/TBS wargame for VR from the creators of Arizona Sunshine.Imagine a place where worlds dot the sky like stars. Worlds with cores of magic, as old as time though very much alive. Demons, driven by a lust for power, have now spilled into the once prosperous worlds to mine their powerful, magical crystals. Starting out with a small army, you set out on a conquest across the magical Skyworlds to deliver them from darkness.Developed from the ground up for VR, Skyworld puts you at the helm of a kingdom at war. Build and command your forces right in the VR world, conquer all Skyworlds in a royal campaign, and wage war against friends in online multiplayer.Conquer a range of unique Skyworlds in a story-based campaignManage your population, buildings & resources right in the VR worldCommand your forces in addictive real-time battlesUse your own spells to turn the tide of battle!Research and upgrade a full roster of army units & legendariesSelect your battle arena of choice and compete in 1v1 online matches 7aa9394dea Title: SkyworldGenre: Indie, StrategyDeveloper:Vertigo Games, Wolfdog InteractivePublisher:Vertigo GamesFranchise:SkyworldRelease Date: 17 Oct, 2017 Skyworld Key Serial Number If you are looking for a fun and casual game to play on VR this is it. As a fan of tower defense games I can safely say that Skyworld brings a fresh gameplay experience to the genre.I haven't completed the campaign yet so cannot comment on the length of the game but can say that the four or five missions that I have completed took a few hours to complete.. If you are sick of trying out garbage VR tech demos or proof of concepts, then just spend the money on this game. The markest is so small, and good content is too rare to pass up. You should expect to pay a premium for something on a platform that most people cant even afford to get onto. With that said, stop whining about the price and give praise to this gem.. Once you get past the pretty graphics at the core it's mechanics and depth are comparable to that of a mobile game. It's a shame as really wanted a good strategy game in VR and preordered this as soon as I was able to. Don't get me wrong, this is a very well polished game; The attention to detail on the maps, the sounds, the interfaces, the cards, the "control" system, moving the table and player position in vr etc. is all great - but the game just lacks interesting gameplay. The turn based stategy really doesn't have much strategy at all. Basically it's first to get an iron farm at which point you lvl your cheap base troops and you can rush the enemy base. Once one player gets even a slight lead to give them an edge in battle, there's literally nothing the opponent can do to stop you. You don't even need to capute any of their lands, just walk on by to their castle and win the game. Hopefully they'll balance the game a lot better in future updates and introduce better mechanics to stop snowballing, but even then it'd still be very lacking in any sort of replay value.I'm very dissapointed, especially for the price they're asking. If this was \u00a35 it'd be an excellent game. However, even if they were asking \u00a310 for it I'd still be dissapointed at the lack of actual gameplay. Having a \u00a330+ price tag is ludicrous.. Skyworld is a great mix of turn-based city management, mixed with real-time strategy and TCG. The controls feel natural as you interact with your miniature world, and the ability to upgrade things as you go allows for some customization between games. Ultimately, the goal is to wipe out the single enemy castle, to take control of theland you're in. You do so by crossing regions, and building resource management facilities in localized areas, allowing you to fund your army and upgrades.The Good : Controls are very well executed, and can be played sitting, or standing. You can simply grab, and pull the table to wherever you wish, and customize your menu options to any location you want. Using a laser-pointer style control, you can interact with things at distances you would not be able to reach normally. Gameplay is fun, though repetitive, meaning it should only be played sparingly, to last longer.The Bad : While the graphics are good, for a non-early access title at $40, you should expect more from the game. There are currently only two races to play as, and they have identical buildings\/armies, with simply a color scheme difference. Multiplayer is limited to 1v1, and while having identical armies means it's more fair, strategy becomes incredibly limited. The lack of different armies or races leads to very repetitive gameplay.Overall, this game receives a 5\/10. It's a good game with nice graphics, however the gameplay can get tiresome after only an hour of gameplay. For the price of the game, and no large updates planned, I feel this is a title you should wait for a sale to purchase. It's nice to try, but overall isn't a game you would pick up day after day. However, their combat system of laying cards out, and having the cards come alive really leans me to the realization of how wonderful TCG games could be in VR, and I hope to see more. I think Vertigo Games can learn from this title, and what was wrong with it, and truly make a great game in the future. This should of been released as early access, and expanded on with time.. Easily the most polished VR game yet released, aside from the classics (Job Simulator et al).. does not feel like a "tech demo" or something along those lines, absoutely a well polished, well designed game for VR headsets.Having said that, the content seems quite a bit lacking for the current price -- I could see this becoming repetitive inside a couple of days or a week. I hope now that the core engine and gameplay is in and polished, the developers will look into adding further expansive content; faction-specific units (at present each side seems a clone of the other), other factions, and various other content additions and tweaks.As it stands this is a game with a "campaign" that is essentially a tutorial to multiplayer, and then a skirmish \/ multiplayer mode -- but the content-level game depth itself is almost non-existent, which begs the question on how a regular, competitive multiplayer scene could exist.**********************************************************************UPDATE:As it is, I would not recommend the game for its' current price given the content (or lack thereof) and the fact the developers have been completely silent regarding questions about the future of additional content for the game -- which tells me there may not be one.While an incredible use of VR and well polished game, it has roughly the depth of a mobile \/ tablet game, with a $30 US pricetag. If you're the type of person who can put 1000 hours into Clash of Clans or whatever those games are, go for it.. But if you're a regular gamer looking for a VR game that can keep you interested and engaged past the initial 5-10 hours (and the novelty factor), wait to see if the developers add content first. This game is incredible in its execution, but veteran gamers will get a sense within the first hour or two that there isn't much else beneath the surface, and certainly nothing that would create an active or competitive multiplayer community. Both armies are funtionally identical (ala Warcraft 1 and 2) the maps are largely linear, and the only unique element is a (again identical) tech-tree \/ build strategy that is, even still, relatively small and doesn't allow for *extensive* amounts of variety (especially as with all games, we know most players will only ever make us out of 50% of it, which, given there's only ~20 choices for cards and you have to take 8, in this game, means you'll almost guaranteed see the exact same builds every single game.)*******************************************************************. I was looking forward to the release of this game for some time, so I sat down to try it out upon release. My first impression after completing the first level of the game is positive. The game presents itself as a standing game with the possibility to move around to see the playing area from a different perspective, which in general I like in a VR game. After a long day at work sitting down to play felt nice too so I was pleasantly surprised to find out that I could lower the playing area to a sitting position and being able to reach all that needed to be controlled from that position. The graphics are nice, although not over impressive, and the gameplay is smooth. The audio does the job, some voice narrations are better than others. The story is slim; you are back to save the kingdom, and apparently the king. You have 'demon'enemies; no story on them (yet?); they just seem to be your natural enemies. Accept it. :)The first level of the game showed a pleasant balance between turn based 'building' and resourcing and the inevitable battle that needed to be held to gain territory on your enemies. The 'building' part looks restricted to putting 5 types of buildings on predesigned places on the map. The buildings provide your resources. The resources are needed to put down more buildings or upgrade them. Maybe more types of buildings may be unlocked later on in the game although at this moment I have no reason to believe this will be the case. On the first level managing the resourcing part was just common sense, this will likely become more challenging. Given the restricted building options and resource types the micromanagement part of the game will not be very heavy. Which for my taste is fine.The second part of the game is the real time battle that takes places when you attack (or are attacked by) an opposing general (or castle). I was able to win these battles on the first level although I did not really know what I was doing at all times. So either I was lucky or I am a brilliant strategist ;) Going into battles requires upgrading your attacking forces and magic spells. Given the empty slots in the blacksmith section more capabilities become available on progressing through the game. The dragons have not yet come into action so that is still something to savour. I liked the battles and how I could spin the table around to view the battlefield from different perspectives. As I said before, this action part feels complementary to the turn based 'building' and resourcing section.The game has a few quirks. On the first run the audio dropped out at some point in the first level. After restarting that did not occur agaain. Placing the game menus is a hassle. It is nice that you can place them anywhere around you but it is a real pain to to actually open them. I use the Vive and its controllers; I was worried after this menu hassle that the whole game would be like that. I am happy to say that this was certainly not the case. All the menus and controls work fine. I would urge the devs to look into the this menu opening issue, though.All in all quite happy with this game. Going to attack the second level tomorrow.. Love this game!+ VERY polished!+ Great voice acting+ Cute as all hell+ Gameplay is fun+ Developer fixes things with regular updates- Could be more deep and complex but I read that they are working on itHere's to hoping it gets better and better!. Not a whole lot of meat on this bone.It's fairly good looking and plays smoothly enough but it doesn't offer a great deal of play value solo. The mechanics of playing a RTS in VR are also not easy to pick up as in the heat of tough battles it is far easier to fumble over the VR controls than with a 2D RTS.Will likely never bother to finish the game as my interest was lost after the third solo mission.

 
 
 

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